An AI-powered chatbot that provides adaptive content delivery. It can engage in interactive conversations, answer questions, and generate content across various subjects.
It’s an excellent tool to quickly collect information in a form of narrative and adapt texts when needed. Its biggest flaw is the “hallucinations”, which are made up information the solution provides.
This technology would be most applicable fast, but not fully reliable answer for a new topic. You can also ask people to use it and critically find the mistakes it can make.
A video-sharing platform that offers synchronous and asynchronous content delivery capabilities.
It’s a great tool to host videos and allow them to be private or public. The downsides are: 1) the lack of quality control in the platform because anyone can post any content; 2) the potential distractions from advertising; and 3) the lack of native structure if you need to provide a group of videos to the learners.
The main usage of this technology is to host your video content.
A virtual bulletin board that is applicable for various interactive learning activities. It supports interactive discussions, collaboration, and feedback.
This tool is a representation of a whiteboard in the online world. Its major flaw is that internet connection requirement, all users must be connected at the same time to be able to get the most out of the solution.
It’s applicable for a brainstorming session or any activity that requires several people interacting in the same file (anything like writing in a whiteboard).
A platform designed for online communities and group discussions. It allows interactivity, collaboration, and feedback within a community context.
A great technology to allow information exchange within a group of people and to allow different groups access different areas. The flaws are dependency on community engagement and constant content moderation.
This is not the tool to be used as LMS, but to be used in a with groups of people who wants to interact with each other about a specific topic.
A gamification platform for creating interactive quizzes and learning games. It's interactive and adaptable for engaging learners.
Great tool to collect quiz answers, establish an interaction with the audience and to create a spark of competition. My major complain about this tool is around the limitations of capabilities. For example, you can’t create an asynchronous experience.
It’s better to use to capture attention, collect information and generate engagement.